There are good
endings, there are bad endings, and there are those endings that would've been
good if so-and-so had died properly and not
come back to life five minutes later. Be it book, movie or even videogame, the ending is the
last thing we see or read. It's the final impression we get, and it has the
power to make or break the entire narrative. A good
ending often means a good movie. I say 'often' because it can sometimes mean a
redeemed movie. For instance, the movie sucked but the ending was fantastic.
Following are some of media's not-so-fantastic endings, at least according to
my personal opinion.
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via IMDB |
I don't know
what's worse: a bad ending, or no ending at all. This movie shocked us with the
latter. Granted, it might've been its only innovative factor. But I almost got a fright when the credits began to roll. Where did they come from? Ted Winter is revealed
to be the main bad guy about two minutes before he dies, and then Salt is
taken prisoner on a helicopter. Next, she's running through a forest and then
whoa! Credits!
Spy action is
always fun, but this movie had no build up, no climax, no nothing. The
antagonist's death was as impacting as the bit where Salt removes her contact
lenses. I remembered that bit because I, too, wear contacts. Despite not having
a personality, she was likeable from that moment onwards. Of course, that only
made the ending (or whatever it was) even worse, because I'm still at the edge
of my seat waiting to find out what will become of my contact-lens-wearing heroine!
|
via IMDB |
I knew the credits
were coming for this one. The music told me so. But the scene itself wasn't
end-worthy at all. Without the "this is it, guys" music, and the fact
that the film ran for 142 minutes and was at its 141st, there would've been
nothing endy about it. It didn't even feel like the end of a scene. President
Snow (who looks uncannily like Santa, and whom I therefore like to call 'Evil
Santa') is staring at a TV screen. He isn't happy with what he sees, so he
walks up some stairs. No way! (That's the ending).
I remember the scene well because a) it
wasn't in the book, and b) it was bad. I recall expecting him to go somewhere -
a hidden room perhaps - where he'd unveil a secret weapon or some type of trump
card; you know, to create one of those 'dun dun DUN' feelings, or a cliffhanger
for you technical folk. I think viewers deserved something like that, what with
the lack of any twist whatsoever
throughout the entire film. But no, it just ended. Granted, I read the book,
but the book had no twists either. In the end, because it was impossible to
replicate Katniss's thoughts from novel to screen (the book ends with her not
wanting to let go of Peeta's hand), the filmmakers decided to add a shot of Evil
Santa walking up some steps. What does that even mean!?
Every Videogame Ever Made
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Superb game, bar the ending. |
I use the term
'every' lightly. What I mean is, rather, the vast majority of story-driven
videogames. In almost all of them, you spend somewhere between 20 and 100 hours
making your way from start to finish, and there's always some major obstacle to
overcome at the end. It's fun, of course, because otherwise you wouldn't have
made it this far. Anyway, after dying countless times and wasting more of your
fleeting life trying to out-button mash the computer, you eventually make it.
It's the end: quite often a five-minute cinematic of the world now liberated
from evil. After that, it's the credits. That's it. You don't even get to save
your game, to explore the evil-ridden world with all of its evil-ridden-ness.
Once the credits are done and you reload your game, it pits you right back on
the brink again. You sit there moping as you finally realise that glory and
honour don't last. No one remembers you. When you look at the screen again,
it's just before the final battle. Everyone's terrified, and you're the only
one that can save them. Or can you? After all, no one will ever know. Such it
is with life; and like life, perhaps it's just so that you cannot see the
onscreen, fictional world free from evil, for no man can, in fact, perceive
such a world. It doesn't truly exist. All you have is the personal achievement
of conquering yet another videogame. You'd put it on your CV, but then who
would be your reference!?
Fortunately, for
every bad ending, there's a good one, right? With regards to film and novel, I
think you can remember a few. But in terms of videogames, it would appear not.
However, utilising such endings as metaphors for life itself, perhaps the final reward is in the
lessons they teach us. Life is short; kill off the lead character.
awful ending
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